COMPLETE ENEMY BESTIARY
All Mavericks, Sigma forces, and enemy types with SNES-scale stats
QUICK NAVIGATION
THE 8 MAVERICKS
Main bosses of the Maverick Hunt campaign
CHILL PENGUIN βββ
Stage: Ice Cavern | Element: Ice βοΈ
Special Attack: Blizzard Attack (hits all players, Chilled effect)
Weakness: Fire weapons (+5 damage) | Resistance: Ice weapons (-5 damage)
Personality: Arrogant, cold, calculating. Seeks to freeze the world.
SPARK MANDRILL βββ
Stage: Power Plant | Element: Electric β‘
Special Attack: Electric Blast (chain attack, 33% stun chance)
Weakness: Ice weapons (+5 damage) | Resistance: Electric weapons (-5 damage)
Personality: Volatile, impulsive, power-obsessed.
ARMORED ARMADILLO βββ
Stage: Fortified Tunnels | Element: Earth βοΈ
Special Attack: Rolling Charge (+3 DEF next turn)
Weakness: Electric weapons (+5 damage) | Resistance: Earth weapons (-5 damage)
Personality: Stoic, defensive, honorable warrior.
LAUNCH OCTOPUS βββ
Stage: Flooded Corridors | Element: Water π§
Special Attack: Torpedo Barrage (random 1-3 targets)
Weakness: Earth weapons (+5 damage) | Resistance: Water weapons (-5 damage)
Personality: Deceptive, fluid, adapts to any situation.
BOOMER KUWANGER βββ
Stage: Spatial Anomaly | Element: Space π
Special Attack: Boomerang Blade (double hit)
Weakness: Water weapons (+5 damage) | Resistance: Space weapons (-5 damage)
Personality: Precise, patient, deadly assassin.
STING CHAMELEON βββ
Stage: Camouflaged Jungle | Element: Nature πΏ
Special Attack: Tail Stinger (poisons for 3 turns)
Weakness: Space weapons (+5 damage) | Resistance: Nature weapons (-5 damage)
Personality: Stealthy, venomous, cunning predator.
STORM EAGLE βββ
Stage: Flying Fortress | Element: Wind πͺοΈ
Special Attack: Storm Tornado (hits all players)
Weakness: Nature weapons (+5 damage) | Resistance: Wind weapons (-5 damage)
Personality: Noble, aerial master, strategic commander.
FLAME MAMMOTH βββ
Stage: Volcanic Factory | Element: Fire π₯
Special Attack: Mammoth Flame (heavy damage + Burning)
Weakness: Wind weapons (+5 damage) | Resistance: Fire weapons (-5 damage)
Personality: Brash, destructive, overwhelming force.
STAGE ENEMIES BY LOCATION
Common enemies found in each Maverick stage
| Stage | Enemy | HP | ATK | DEF | SPD | EXP | Special |
|---|---|---|---|---|---|---|---|
| Ice Cavern βοΈ |
Snow Rider | 10 | 1 | 1 | 3 | 10 | Slides 2 extra spaces |
| Penguin | 10 | 3 | 2 | 1 | 10 | Throws ice blocks (range 3) | |
| Ice Bat | 7 | 1 | 2 | 4 | 8 | Dive attack (Γ2 damage) | |
| Ice Turret | 14 | 4 | 4 | 0 | 12 | Ranged attack (range 4) | |
| Power Plant β‘ |
Sparky | 12 | 4 | 3 | 4 | 12 | Electric field (1 space radius) |
| Electro Joe | 14 | 5 | 3 | 4 | 14 | Chain lightning (hits 2 targets) | |
| Volt Cat | 11 | 4 | 2 | 5 | 12 | Pounce (jumps 3 spaces) | |
| Tesla Coil | 16 | 6 | 4 | 0 | 16 | Area zap (2Γ2 area) | |
| Fortified Tunnels β |
Hard Mets | 16 | 4 | 5 | 3 | 14 | High defense (DEF+2) |
| Roller | 15 | 5 | 4 | 5 | 15 | Rolling attack (moves through enemies) | |
| Cannon Guard | 20 | 5 | 7 | 0 | 18 | Heavy cannon (ignores 2 DEF) | |
| Drill Bot | 14 | 4 | 3 | 4 | 13 | Burrow (untargetable for 1 turn) | |
| Flooded Corridors π§ |
Aqua Mets | 13 | 4 | 3 | 5 | 13 | Water jet (pushes target back) |
| Torpedo Fish | 12 | 5 | 2 | 6 | 15 | Homing torpedo (auto-hit) | |
| Octo Turret | 18 | 6 | 4 | 0 | 17 | Multi-shot (2 attacks per turn) | |
| Bubble Blower | 11 | 3 | 2 | 4 | 12 | Bubble trap (immobilizes for 1 turn) | |
| Spatial Anomaly π |
Space Bat | 13 | 5 | 3 | 6 | 15 | Sonic screech (dazes for 1 turn) |
| Teleporter | 12 | 4 | 2 | 6 | 14 | Teleport (anywhere in line of sight) | |
| Dimension Guard | 15 | 5 | 4 | 5 | 16 | Phase shift (1-in-3 dodge) | |
| Void Crawler | 14 | 4 | 3 | 5 | 14 | Dimensional rift (hazardous terrain) | |
| Camouflaged Jungle πΏ |
Camou Mets | 14 | 4 | 3 | 6 | 14 | Camouflage (untargetable first turn) |
| Sting Bee | 11 | 5 | 2 | 7 | 15 | Poison sting (3 damage/turn for 3 turns) | |
| Venom Plant | 17 | 6 | 4 | 0 | 17 | Poison cloud (3Γ3 area) | |
| Chameleonoid | 13 | 4 | 3 | 6 | 14 | Mimic (copies target's last attack) | |
| Flying Fortress πͺοΈ |
Storm Jet | 14 | 5 | 3 | 6 | 16 | Strafe run (hits all in line) |
| Wind Rider | 12 | 4 | 2 | 7 | 14 | Gust (pushes target 2 spaces) | |
| Sky Guard | 15 | 6 | 3 | 6 | 17 | Aerial bombardment (3Γ3 area) | |
| Cyclone Drone | 13 | 5 | 2 | 7 | 15 | Vortex (pulls enemies toward it) | |
| Volcanic Factory π₯ |
Fire Mets | 16 | 6 | 4 | 4 | 16 | Fire aura (damage to adjacent) |
| Lava Slug | 18 | 5 | 5 | 3 | 17 | Lava trail (damaging terrain) | |
| Heat Guard | 17 | 7 | 5 | 4 | 18 | Flame thrower (cone attack) | |
| Molten Golem | 20 | 8 | 6 | 3 | 20 | Magma burst (area damage) |
MINIBOSSES ββ
Blizzard Buffalo
Stage: Ice Cavern
HP: 48 | ATK: 6
DEF: 10 | SPD: 6
Special: Ice Charge (ATKΓ2, pushes back)
Gold Drop: 20% chance
Thunder Rhino
Stage: Power Plant
HP: 50 | ATK: 10
DEF: 6 | SPD: 6
Special: Thunder Charge (stun chance)
Gold Drop: 20% chance
Cannon Tortoise
Stage: Fortified Tunnels
HP: 55 | ATK: 9
DEF: 9 | SPD: 5
Special: Shell Defense (DEFΓ2 for 1 turn)
Gold Drop: 20% chance
Depth Dragoon
Stage: Flooded Corridors
HP: 52 | ATK: 10
DEF: 7 | SPD: 7
Special: Torpedo Barrage (hits 3 times)
Gold Drop: 20% chance
Void Vulture
Stage: Spatial Anomaly
HP: 56 | ATK: 11
DEF: 8 | SPD: 8
Special: Boomerang Blade (returns for second hit)
Gold Drop: 20% chance
Venom Viper
Stage: Camouflaged Jungle
HP: 58 | ATK: 10
DEF: 8 | SPD: 8
Special: Tail Stinger (poisons for 3 turns)
Gold Drop: 20% chance
Hurricane Hawk
Stage: Flying Fortress
HP: 60 | ATK: 12
DEF: 7 | SPD: 9
Special: Whirlwind Ball (hits all)
Gold Drop: 20% chance
Magma Mole
Stage: Volcanic Factory
HP: 62 | ATK: 13
DEF: 8 | SPD: 6
Special: Mag Flame (Burning)
Gold Drop: 20% chance
SIGMA FORTRESS FORCES
Enemies in Sigma's fortress (Stages 1-3)
STAGE 1: OUTER WALL
Sigma Drone
HP: 20 | ATK: 5
DEF: 4 | SPD: 5
Type: Flying
Special: Laser barrage (2 attacks)
Laser Turret
HP: 18 | ATK: 6
DEF: 5 | SPD: 0
Type: Stationary
Special: Sniper laser (ignores cover)
Maverick Hunter (Corrupted)
HP: 25 | ATK: 7
DEF: 5 | SPD: 5
Type: Ground
Special: Extra action at 50% HP
Energy Shield Guard
HP: 30 | ATK: 5
DEF: 8 | SPD: 4
Type: Ground
Special: Energy shield (halves damage)
Sigma Virus
HP: 10 | ATK: 4
DEF: 1 | SPD: 6
Type: Swarm
Special: Infect (reduces ATK by 1)
STAGE 2: CORE (Γ1.3 multiplier)
Sigma Drone Mk II
HP: 26 | ATK: 7
DEF: 5 | SPD: 7
Type: Flying
Special: Enhanced lasers (+2 damage)
Elite Maverick Hunter
HP: 33 | ATK: 9
DEF: 7 | SPD: 7
Type: Ground
Special: 2 actions per turn
Plasma Golem
HP: 104 | ATK: 16
DEF: 12 | SPD: 9
Type: Miniboss
Special: Explodes on death (10 damage)
Sigma Virus Swarm
HP: 13 | ATK: 5
DEF: 1 | SPD: 8
Type: Swarm
Special: Mass infection (affects all)
STAGE 3: DIGITAL REALM (Γ1.7 multiplier)
Digital Drone
HP: 34 | ATK: 9
DEF: 7 | SPD: 9
Type: Flying
Special: Phase lasers (ignore defense)
Digital Hunter
HP: 43 | ATK: 12
DEF: 9 | SPD: 10
Type: Ground
Special: Copies player abilities
Digital Reaper
HP: 136 | ATK: 20
DEF: 16 | SPD: 12
Type: Miniboss
Special: Data Drain (steals 5 HP)
Digital Virus
HP: 17 | ATK: 7
DEF: 1 | SPD: 10
Type: Swarm
Special: Data corruption (disables abilities)
SIGMA BOSSES ββββ
Velgaurder
Stage: Fortress 1
HP: 90 + (10 Γ Level)
ATK: 25 + (3 Γ Level)
Special: Plasma Fangs (ignores 3 DEF)
Weakness: Sting Chameleon & Storm Eagle weapons
Sigma w/ Saber
Stage: Fortress 2
HP: 120 + (15 Γ Level)
ATK: 35 + (4 Γ Level)
Special: Sigma Blade (critical on 18-20)
Weakness: Boomer Kuwanger & Launch Octopus weapons
Digital Sigma
Stage: Fortress 3
HP: 150 + (20 Γ Level)
ATK: 40 + (5 Γ Level)
Special: Digital Annihilation (massive AoE)
Weakness: ALL Maverick weapons (+5 each)
ENEMY CLASSIFICATIONS & TRAITS
Enemy Types
Ground Units:
β’ Standard movement
β’ Affected by terrain
β’ Can use cover
Flying Units:
β’ Ignore ground obstacles
β’ Cannot use ground cover
β’ +2 SPD bonus
Enemy Types (cont.)
Aquatic Units:
β’ +3 SPD in water terrain
β’ -2 SPD on land
β’ Immune to water attacks
Stationary Units:
β’ Cannot move
β’ High DEF and HP
β’ Powerful ranged attacks
Size Categories
Tiny (Size 1/2):
β’ HP Γ0.5, DEF Γ0.5
β’ SPD Γ1.5
β’ Examples: Sigma Virus, Ice Bat
Small (Size 1):
β’ Standard stats
β’ Most common enemies
Size Categories (cont.)
Medium (Size 2):
β’ HP Γ1.5, ATK Γ1.2
β’ DEF Γ1.2, SPD Γ0.9
β’ Examples: Minibosses
Large (Size 3):
β’ HP Γ2.0, ATK Γ1.5
β’ Takes up 2Γ2 spaces
β’ Examples: Bosses
SPECIAL TRAITS
| Trait | Effect | Example Enemies |
|---|---|---|
| Armored | +3 DEF | Hard Mets, Cannon Guard |
| Agile | +2 SPD, dodge (d6 β€ 1) | Ice Bat, Volt Cat |
| Brute | +3 ATK, -2 DEF | Molten Golem, Thunder Rhino |
| Sniper | Range +2, +2 ATK first attack | Laser Turret |
| Tank | +10 HP, -2 SPD | Energy Shield Guard |
| Berserker | +2 ATK when below 50% HP | Maverick Hunter |
| Support | Heals allies 5 HP | Sigma Guardian |
| Summoner | Spawns 1d3 weak enemies | Viral Overlord |
ENCOUNTER BUILDING TABLES
Random Encounters (d6)
Ice Cavern:
1: 2 Snow Riders
2: 1 Ice Turret + 1 Penguin
3: 3 Ice Bats
4: 2 Penguins + 1 Ice Bat
5: Blizzard Buffalo
6: Ice cave collapse
Random Encounters (d6)
Power Plant:
1: 2 Sparkies + 1 Electro Joe
2: 3 Volt Cats
3: 1 Tesla Coil + 2 Sparkies
4: 1 Electro Joe + 2 Volt Cats
5: Thunder Rhino
6: Power surge
Random Encounters (d6)
Sigma Fortress:
1: 2 Drones + 1 Turret
2: 1 Hunter + 2 Shield Guards
3: 1 Cannon + 2 Viruses
4: Miniboss + 2 regular
5: Elite group
6: Sigma's Will (+2 all stats)
Max Enemies Per Room
Small Room (1Γ1):
β’ 2 enemies max
Medium Room (2Γ2):
β’ 4 enemies max
Large Room (3Γ3):
β’ 8 enemies max
Boss Room:
β’ Boss + 2-4 minions
ENEMY AI BEHAVIOR PATTERNS
Basic AI Types
Aggressive:
β’ Always moves toward nearest player
β’ Attacks every turn
β’ Examples: Fire Mets, Sparky
Defensive:
β’ Stays in position
β’ Uses defend action frequently
β’ Examples: Cannon Guard
Basic AI Types (cont.)
Tactical:
β’ Flanks players
β’ Targets weakest player
β’ Examples: Maverick Hunter
Support:
β’ Heals/buffs other enemies
β’ Stays behind front lines
β’ Examples: Sigma Guardian
AI Priority System
Enemies attack in this order:
1. Lowest HP Player (2-in-3)
2. Player dealing most damage (1-in-2)
3. Player with Gold Armor (3-in-4)
4. Player using Maverick weapons (1-in-3)
5. Random player (default)
Special AI Rules
Miniboss AI:
β’ 1-in-2 chance to use special
β’ Focuses on player with most upgrades
β’ 1-in-3 chance to defend at 50% HP
Boss AI:
β’ Uses special every 3 turns
β’ Changes tactics at 75/50/25% HP
β’ Enrages at 25% HP (stats +5)
ELEMENTAL WEAKNESS CHART
| Attacker β Defender β |
Ice | Electric | Earth | Water | Space | Nature | Wind | Fire |
|---|---|---|---|---|---|---|---|---|
| Ice Enemy | -4 | +4 | 0 | 0 | 0 | 0 | 0 | +5 |
| Electric Enemy | +5 | -4 | +4 | 0 | 0 | 0 | 0 | 0 |
| Earth Enemy | 0 | +5 | -4 | +4 | 0 | 0 | 0 | 0 |
| Water Enemy | 0 | 0 | +5 | -4 | +4 | 0 | 0 | 0 |
| Space Enemy | 0 | 0 | 0 | +5 | -4 | +4 | 0 | 0 |
| Nature Enemy | 0 | 0 | 0 | 0 | +5 | -4 | +4 | 0 |
| Wind Enemy | 0 | 0 | 0 | 0 | 0 | +5 | -4 | +4 |
| Fire Enemy | +5 | 0 | 0 | 0 | 0 | 0 | +5 | -4 |
STATUS EFFECT VULNERABILITIES
| Enemy Type | Vulnerable To | Resistance To |
|---|---|---|
| Ice | Burning | Chilled |
| Electric | Chilled | Stunned |
| Earth | Stunned | Poisoned |
| Water | Poisoned | Chilled |
| Space | Chilled | Stunned |
| Nature | Stunned | Poisoned |
| Wind | Poisoned | Chilled |
| Fire | Chilled | Burning |
| Mechanical | EMP (special) | Poison, Burning |
| Organic | Poison, Burning | EMP |
ENCOUNTER BUILDER QUICK REFERENCE
ENEMY COMPOSITION
Small Room (2 max):
β’ 2 Standard enemies
β’ OR 1 Standard + 1 Support
β’ OR 1 Strong enemy
Medium Room (4 max):
β’ 3 Standard + 1 Support
β’ OR 2 Strong + 2 Standard
β’ OR 1 Miniboss + 2 Standard
ENEMY COMPOSITION
Large Room (8 max):
β’ Mix of types
β’ Include hazards
β’ Consider action economy
BOSS ROOM:
β’ Boss + 2-4 minions
β’ Environmental hazards
β’ Interactive elements
DIFFICULTY CALCULATION
Base Difficulty =
(Total Enemy HP Γ· 10) +
(Total Enemy ATK) +
Special Abilities
DIFFICULTY LEVELS
Trivial (1-5): 1-2 common
Easy (6-10): 3-4 common
Medium (11-15): 1 miniboss + 2-3
Hard (16-20): 2 minibosses OR 1 boss
Extreme (21-25): Boss + miniboss
Insane (26+): Multiple bosses
LOOT & DROP TABLES
Common Enemies (d6)
1-3: Nothing
4: 1 Med Chip
5: 1 Energy Tank
6: 50π° Zenny
Minibosses (d6)
1-2: Nothing
3: 1 Sub-Tank
4: 100π° Zenny
5: Random uncommon item
6: Gold Hyperchip (20% chance)
Bosses (Automatic + d6)
Auto: Maverick Weapon
1-2: Energy Capsule
3-4: 200π° Zenny
5: Hyper Chip
6: Special upgrade component
Special Drops
Ice Core: Chill Penguin stage
Lightning Orb: Spark Mandrill stage
Armor Plating: Armored Armadillo stage
Sigma Data: Fortress enemies
ZENNY VALUES
| Enemy Type | Min Zenny | Max Zenny | Average |
|---|---|---|---|
| Common | 20 | 80 | 50 |
| Miniboss | 100 | 300 | 200 |
| Boss | 300 | 800 | 550 |
| Sigma | 500 | 1500 | 1000 |
ENEMY SPAWNING RULES
Respawn Mechanics
Common enemies:
β’ 1-in-2 chance to respawn
β’ After 3 turns
Uncommon enemies:
β’ 1-in-4 chance to respawn
β’ After 5 turns
Rare enemies:
β’ 1-in-6 chance to respawn
β’ After 10 turns
Spawn Triggers
1. Room Entry:
Enemies spawn when room entered
2. Alarm:
Defeated enemies trigger alarm
(spawns 1d3 reinforcements)
3. Timer:
1-in-6 chance every 3 turns
Spawn Types
Fixed:
β’ Always same location
Random:
β’ Random valid location
Ambush:
β’ Spawn behind/invisible
Reinforcement:
β’ Spawn when allies defeated
Boss Spawning
Health Threshold:
Boss spawns minions at:
β’ 75% HP
β’ 50% HP
β’ 25% HP
Minibosses/Bosses:
β’ Do not respawn
CUSTOM ENEMY CREATION
Stat Generation Formulas
Common Enemies:
HP = 10 + (Stage# Γ 2) + (Level Γ 2)
ATK = 1 + (Stage# Γ 1) + (Level Γ 1)
DEF = 1 + (Stage# Γ 0.5) + (Level Γ 0.5)
SPD = 3 + (Stage# Γ 1) + (Level Γ 1)
EXP = 10 + (Stage# Γ 5) + (Level Γ 2)
Stat Generation Formulas
Minibosses:
HP = 50 + (Stage# Γ 5) + (Level Γ 5)
ATK = 5 + (Stage# Γ 2) + (Level Γ 2)
DEF = 4 + (Stage# Γ 1) + (Level Γ 1.5)
SPD = 6 + (Stage# Γ 1) + (Level Γ 1)
EXP = 50 + (Stage# Γ 10) + (Level Γ 10)
Ability Point System
Common: 1-2 points
Uncommon: 2-3 points
Rare: 3-4 points
Miniboss: 4-5 points
Boss: 5-6 points
Ability Costs
Basic Attack: 0 points
Special Attack: 1 point
Area Attack: 2 points
Status Effect: 1 point
Healing: 2 points
Summoning: 3 points
GM TOOLS & TABLES
Random Enemy Generator (d6)
Type (d6):
1-3: Ground
4: Flying
5: Aquatic
6: Stationary
Size (d6):
1-4: Small
5: Medium
6: Large
Random Enemy Generator (d6)
Element (d6):
1: Ice
2: Electric
3: Earth
4: Water
5: Space
6: Nature
(6 again: Wind, Fire, Mechanical)
Special (d6):
1-3: None
4: Ranged attack
5: Area attack
6: Status effect
Enemy Name Generator
Prefix (d6):
1: Alpha
2: Beta
3: Gamma
4: Mega
5: Hyper
6: Cyber
Body (d6):
1: Mets
2: Bot
3: Drone
4: Guard
5: Soldier
6: Machine
Enemy Name Generator
Suffix (d6):
1: Mark I
2: Mark II
3: Type-A
4: Unit
5: Model
6: Drone
Examples:
β’ Hyper Drone Unit
β’ Alpha Machine Mark II
β’ Cyber Guard Type-A
BESTIARY COMPLETE
All enemies from all 8 Maverick stages + Sigma Fortress